Unitale

Oct 23rd, 2016

Made using Unitale! Get it here: this is more complete now. I am not making this one unlisted even though I still don't ac. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. UniTaleに関するわからないこと 本Wikiに関するわからないこと。 上記に関することであればフォーラムの質問と回答で問い合わせます。 どんな些細なことでも気軽にご質問をどうぞ。 しかし、現在は回答者が非常に少ないため、 分かる方がいらっしゃれば質問コメント等にご回答して. Aug 04, 2021 unitale Open-Source Projects. 1 0 0.0 Lua A collection of advanced CYF libraries to make the creation of other libraries easier. Project mention.

UnitaleUnitale
Never
Unitale
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
  1. -- A basic monster script skeleton you can copy and modify for your own creations.
  2. comments ={'Dan The Dragon.','Dan Shakesrhis fistrat you.','Dan scowls.'}
  3. sprite ='empty'--Always PNG. Extension is added automatically.
  4. hp =1300
  5. def =-20050
  6. dialogbubble ='rightlarge'-- See documentation for what bubbles you have available.
  7. cancheck =false
  8. Encounter['nextwaves']={'bullettest_bouncy','bullettest_chaserorb','bullettest_touhou','bullettest_circle'}
  9. function HandleAttack(attackstatus)
  10. -- player pressed fight but didn't press Z afterwards
  11. Encounter.Call('InvisibleDan',false)
  12. SetSprite('dan_spr/hurt')--HELLO THERE THIS IS THE EXACT COMMAND YOU WANT TO PUT INTO THIS PART OF THE SCRIPT.
  13. --THIS IS WHERE YOU CAN SET DAN'S SPRITE TO A HURT SPRITE TO MAKE HIM APPEAR HURT WHOOP DE DOO
  14. --NO I AM NOT BEING DRIVEN MENTALLY INSANE BY MY OWN INTERNAL SUFFERING WHAT ARE YOU TALKING ABOUT?
  15. --THIS IS JUST TO GET YOUR ATTENTION SO YOU KNOW EXACTLY WHAT TO DO HERE
  16. -- note left from someone who helped me make the animation for this monster ^
  17. deaths =0
  18. deaths = deaths +1
  19. currentdialogue ={'No..[w:5]nI wont lose....[w:10]nthat easily.....[w:15]','I need to continuenfightingn for drake..','and not justnthat for everyonen who evernbelieved in me!!!'}
  20. Encounter.Call('InvisibleDan',false)
  21. else
  22. currentdialogue ={'Theres no onenelse to fight youn I STILL CAN'T GIVE UP','...'}
  23. currentdialogue ={'I WON'T GIVE UP!'}
  24. currentdialogue ={'I WON'T GIVE UP'}
  25. currentdialogue ={'I WON'T GIVE UP..'}
  26. currentdialogue ={'i can't give up.....[w:160]'}
  27. end
  28. end
  29. -- This handles the commands; all-caps versions of the commands list you have above.
  30. if command 'CHECK'then
  31. if check 1then
  32. BattleDialog({'Dan 50 ATK 50 DEF [w:20][color:ff0000]nKill It! =D.'})
  33. BattleDialog({'[color:ff0000]I SAID KILL HIM D=<'})
  34. BattleDialog({'Dan 50 ATK 50 DEF [w:20][color:ff0000]...'})
  35. if command 'SMIRK'then
  36. elseif command 'HEAL'then
  37. elseif command 'INSULT'then
  38. BattleDialog({'You tell DannThat drakes researchnwas usless'})
  39. currentdialogue ={'What Did youn know aboutn drake?'}
  40. end
RAW Paste Data

Unitale Game Jolt