Oct 23rd, 2016
Made using Unitale! Get it here: this is more complete now. I am not making this one unlisted even though I still don't ac. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. UniTaleに関するわからないこと 本Wikiに関するわからないこと。 上記に関することであればフォーラムの質問と回答で問い合わせます。 どんな些細なことでも気軽にご質問をどうぞ。 しかし、現在は回答者が非常に少ないため、 分かる方がいらっしゃれば質問コメント等にご回答して. Aug 04, 2021 unitale Open-Source Projects. 1 0 0.0 Lua A collection of advanced CYF libraries to make the creation of other libraries easier. Project mention.
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- -- A basic monster script skeleton you can copy and modify for your own creations.
- comments ={'Dan The Dragon.','Dan Shakesrhis fistrat you.','Dan scowls.'}
- sprite ='empty'--Always PNG. Extension is added automatically.
- hp =1300
- def =-20050
- dialogbubble ='rightlarge'-- See documentation for what bubbles you have available.
- cancheck =false
- Encounter['nextwaves']={'bullettest_bouncy','bullettest_chaserorb','bullettest_touhou','bullettest_circle'}
- function HandleAttack(attackstatus)
- -- player pressed fight but didn't press Z afterwards
- Encounter.Call('InvisibleDan',false)
- SetSprite('dan_spr/hurt')--HELLO THERE THIS IS THE EXACT COMMAND YOU WANT TO PUT INTO THIS PART OF THE SCRIPT.
- --THIS IS WHERE YOU CAN SET DAN'S SPRITE TO A HURT SPRITE TO MAKE HIM APPEAR HURT WHOOP DE DOO
- --NO I AM NOT BEING DRIVEN MENTALLY INSANE BY MY OWN INTERNAL SUFFERING WHAT ARE YOU TALKING ABOUT?
- --THIS IS JUST TO GET YOUR ATTENTION SO YOU KNOW EXACTLY WHAT TO DO HERE
- -- note left from someone who helped me make the animation for this monster ^
- deaths =0
- deaths = deaths +1
- currentdialogue ={'No..[w:5]nI wont lose....[w:10]nthat easily.....[w:15]','I need to continuenfightingn for drake..','and not justnthat for everyonen who evernbelieved in me!!!'}
- Encounter.Call('InvisibleDan',false)
- else
- currentdialogue ={'Theres no onenelse to fight youn I STILL CAN'T GIVE UP','...'}
- currentdialogue ={'I WON'T GIVE UP!'}
- currentdialogue ={'I WON'T GIVE UP'}
- currentdialogue ={'I WON'T GIVE UP..'}
- currentdialogue ={'i can't give up.....[w:160]'}
- end
- end
- -- This handles the commands; all-caps versions of the commands list you have above.
- if command 'CHECK'then
- if check 1then
- BattleDialog({'Dan 50 ATK 50 DEF [w:20][color:ff0000]nKill It! =D.'})
- BattleDialog({'[color:ff0000]I SAID KILL HIM D=<'})
- BattleDialog({'Dan 50 ATK 50 DEF [w:20][color:ff0000]...'})
- if command 'SMIRK'then
- elseif command 'HEAL'then
- elseif command 'INSULT'then
- BattleDialog({'You tell DannThat drakes researchnwas usless'})
- currentdialogue ={'What Did youn know aboutn drake?'}
- end
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